Favorite Guilty Gear song? - Page 5 - Archive - Dustloop Forums
tabs and guitar pro tabs including blue water blue sky, a simple life, no mercy, rebellion ragnas theme, meet again. Menu Theme - Guilty Gear Xrd intro*. 4. Axl meets up with I-No, among other people, while wandering about. .. He appears again in Guilty Gear X: Plus, Guilty Gear XX, and Guilty Gear XX Accent . G U I L T Y G E A R J U D G M E N T Guilty Gear Judgment is similar to old side scrolling games like TMNT and Streets of Rage, His strong slash while moving does two descending hits and can push enemies back. .. After you deal with them you will meet a green lizard with black claws who is alot.
Onto the "mediocre and repetitive gameplay". Another thing the back cover says is master multiple modes. I see Story which is bad enough alreadySurvival, and Co-op Modes.
The only thing that changes is dialogue; there's no alternative bosses, secret levels, different pathways for different characters, and as stated earlier, there's about changes for dialogue. The gameplay itself consists of: The whole enemy system is comprised of palette swaps. There are about 5 different enemies in the game: The controls are simplified; X is now jump instead of kick, and Square, Triangle and Circle are now Weak, Middle, and Strong attacks, respectively.
L is a burst attack, which is can be performed when the burst bar is filled. The burst bar is filled after the tension bar is filled, which like in other Guilty Gear games is used for Overdrive attacks and other techniques not including instant kill. It recovers health if it hits enemies, and allows you to use overdrive attacks without using tension while the bar is flashing. Using a burst attack consumes all of both your tension and burst bars.
R is a back attack, which is quite a useful technique.
Guilty Gear Judgment: Final Boss Theme
Many of the character's techniques are simplified as well for the new controls. The controls have to be the best thing about this game. There are 19 levels in the game, and all of them are horrifically short.
Time for our first boss and if you haven't figured out this game is weird this boss should prove it to you. I'm sure it has a clever name but I really don't know how else to describe it. The first head you'll face is distinctly feminine but they seem to rotate at will and for no reason. They have two forms, the one you see and after you do enough damage they will look even more bizarre. So here we go: This head causes big sharp blocks of ice to fall on your head, these are slow and easily avoided but do hurt alot.
After you do enough damage she will look more grotesque and will be able to summon more ice. This guy creates a thin line of fire below you as long as you aren't standing in the spot of it then the flame will burn over you. When you do enough damage he will create two of these lines.
In it's first form it causes pillars of earth to jut out in front of you going in that direction, hitting the pillars seems to make them all break. When you hit this head enough it will break and it has a big red eye then pillars will start from both ends and continue to the middle.
Hitting them seems to break all of them and so keep up the assault. When all three have died you win. The Swamp Just great a swamp. As you progress you'll see these purple things that remind me of a scooby doo villain. I name them Googly Mooglies and you don't see many of them later on in the game and they are weak. As per usual smack the barrels, and continue on until you meet up with green lizards and I think a solitary undead crow. Continue on and you will notice that a weird robotic worm thing is spewing out the green lizards so by all means kill that, and progress to combat more googly mooglies, green and a teal lizard.
Break the barrels and go up against two teal lizards then a pack of green ones, and then 2 undead crows and more googly mooglies. Treat yourself to a sandwich in the barrel and keep going. Big Ole' dudes are very dangerous do not underestimate them, they shrug off most hits and deliver so really nasty shots, they also block and are trying to keep themselves alive better than most enemies. The Riverside This level is seriously one of the most annoying levels and so don't sweat it if you lose a few lives.
Starting out you have grubs on the floor, and you can't step on them and are damaged if you touch them so do some low attacks and take them out. Green and Brown Lizards make thier triumphant return so beat some sense into them. Be careful of the beam here you can fall off and it will take off alot of damage,on the plus side the lizards are so completely stupid they generally will fall off and sometimes they will just jump off for no reason.
Eventually you will see a undead crow Go on through and don't let the undead crow distract you off the edge, and keep an eye out for grubs. More lizards and dispensers and grubs and we come to our first little cliff. Press the jump button and quickly jam over twice and you'll boost over the top with most characters. You can keep running right over the pack of lizards including the newest red lizard. Now is the fun part. There is a cliff and that stupid crow will sometimes knock you off the cliff when you try to boost over try to take it out with a ranged attack.
This will happen across quite a few rocks until you get to a land swarming with brown lizards. There are alot more cliffs coming up but you should be able to get past them. Eventually you will be on a plank with two red lizards to face. Probably one will fall off just trying to get to you so deal with them as you see fit. After you beat them you will come to barrel with a free life in it. The last skirmish has brown and red lizards. The Raft This is a fun level after a frustrating one. It drops the pretense of having to run around and jump over cliffs and gives us what the gamer really wants: Seriously this is just a slobber knocker slugfest.
The Ruin Had the game just continued with the last stage that would be exciting but we have to get back to reality with a boss battle and Actually this is a very hard battle, with a relentless boss so get ready for it. This boss is a fun mix of a plant and a girl. Although more plausible then the last boss this lady has rather vicious moves, and actually creates an extremely dangerous environment for your character. The things you need to watch out for away from the boss itself are: It does alot of damage and gives life back to the boss, actually alot of life.
And so even though it may not do the most damage to you it is the worst. Keep your distance and hit it with a strong slash and it will go away for a little while, when the boss takes enough damage TWO of these things will really cause alot of problems. These will randomnly sprout up, and will normally knock you down often when you are trying to get distance from the flowers they will get you.
You can actually see these on the boss itself, but they will go underground and shoot up covering alot of area and if you are hit they do massive damage.
From the boss itself: A blue aura will surround her, and when you see it run, because this will create a shockwave that does alot of damage. As for how to beat her: You have to go all out and you may lose a few lives because there is just alot of stuff to avoid. The Mine We are greeted with new lizards this time they look way more high tech.
They still aren't very smart. The first part of this level is sort of running around hitting lizards until you fight another one of those big ole' dudes. These guys in some ways are like a miniboss so you might take some damage unless you trap him into a combo. But then something special happens.
This creature is likeable aesthetically already, but you will grow more fond of it when you jump up and ride it. Sure you can finish the rest of the stage without this critter, but why when it beats everything down so easily? You will lose points for combos by using this but in my opinion just get a huge combo before you come to where it is and then jump on it's back.
It has only three attacks a headbutt, a tailswipe, and a laser that explodes.Guilty Gear XX - Meet Again (Guitar cover)
The laser is so powerful as to kill lizards in one hit and do severe damage to the big ole' dudes. So continue on annihilating anything in your path.
Anything that slips by that creatures head can be killed usually instantly by the tail swipe. Continue on killing lizards and big ole dudes until the end of the stage. The Laboratory So there is a laboratory inside of a mine inside of a ruin only accessible to a lake that is only accessible to a cave inside of a house with headless mannequins?
Anyway this is a short level but has two tricky spots. Mainly lil' demons are going to break into the glass and they are easy, pretty much everything is easy until you come to a big door that opens up to two big ole' dudes and then when you beat them one upgraded big ole' dude. When you come to the glass that is already broken that should clue you in that it's probably an ambush since the lil' demons have obviously already been there.
It's boss time already? This one is against a big red dog no not Clifford. He's really easy compared to the last boss. It growls sometimes when it is going to attack. It attacks by scratching you with it's claws or biting for minimal damage. The one to look out for is he will jump up in the air and try to pounce on you. It can do a move where it dashes to the other side but this is just an evasion move.
It breathes fire which you have to avoid. The secret is to be past it's head, because it seems to have a "blind" spot where it can't hit you with it's moves but you can hit it.
If you are in the right spot it will breath fire and you can just pound on it. When it pounces try to be in the middle of where it is going to land not on the edge if you are on the middle you'll get knocked down but won't get injured.
Daisuke Ishiwatari Chords & Tabs : 82 Total @ misjon.info
The Lava Pit An old friend returns! Jump on it's back and keep proceeding forward your enemies are assorted little demons and that fire wolf. The demons to save time should be dealt with using the headbutt or if they get past that the tail. If you time it right the dog will leave. And return later in the stage.
Rinse and Repeat and the short mission ends. And no I don't consider the fire wolf a boss because it's too easy. Tower of Wind Inside the Tower If you haven't been paying attention to the story basically all of what has been going on with the island is the doing of Raymond who is in the Tower of Wind. So in this level start out by beating the gold mannequins and red lizards. Up the stairs is more mannequins and bats, through the next door is Tension up and grey little demons.
Up the stairs more grey demons and My opinion is to jump over his head break open the chest and go to the next room. Unfortunately you don't have the option of escape here as another big ole' dude and red lizards so beat them and up an easy set of stairs with chests a bat and a red lizard.
Then a room with a tension up, grey lil demons and red lizards.
Up the stairs are three more red lizards and a soul! This final room has pretty much everything, mannequins, red lizards, grey demons, and a big ole dude. Tower Courtyard Up the stairs we go! This time aquamarine colored lizards are quite happy to see you. Hidden fairly well on the stairs is a purple grub. Bats and more aqua lizard including two that jump down are in this room as well as a tension up at the end.
Up the stairs you notice the little demons come in acid green. The next room is a new enemy all together, The roly poly. Remember him from stage ? He was rolling down the stairs. He is very slow but does alot of damage when he bothers to attack. You will also notice ALOT of purple grubs on the ground so kill them. The next two rooms have bats and acid green demons but you will notice rumbling and a roly polies will come down after you.
For a challenge try jumping over them with Potemkin it's possible. The next room has acid green demons and a big cliff, and I don't think Potemkin can get over it but everyone else probably can. Next room is more stairs and roly polies.
Guilty Gear music appreciation thread
And after that more demons, and a walking roly poly, and a tension up. Justice attempted to assert her power as a Commander Gear to control Sol, but was unable to do so. Exploiting her confusion and weakness from the fight, the Holy Order, led by Ky, sealed Justice away, bringing the war to an end.
However, a Gear named Testament began a plan to free Justiceand to stop it, the Union of Nations held a tournament. The canon stated that Sol was the winner of the Tournament, which also resulted in Justice discovering that Sol was, in fact, Frederick. Justice, in her dying words, commented that she wished that " However, he spares her life in all of them, losing against her in his second ending, and judging that she is not a threat to the world in the other two. In his first ending, his defeat of I-No led to a direct confrontation with Asuka, who casually deflected all of Sol's attacks, saying that Sol was needed because soon a greater battle than the Crusades will occur.
In the third ending, he fought Dizzy, who had been possessed by Necro, after I-No knocked her off the Mayship, and sent Dizzy on her way to meet Johnny and May. In one, I-No threw him back in time to fight his past self, Order-Sol. After both are weakened from the battle, I-No reappeared to murder Order-Solwhich, in turn, caused Sol's present form to cease existing.
In his other ending, the same set of events played out, but Sol's present form, strangely, is unaffected by his past self's death.